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Tuesday, October 9 • 12:00pm - 1:00pm
Virtual and Augmented Reality Design Usability and Inclusiveness in both Hardware and Software. FILLING

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Virtual and augmented reality is finally breaking into the mainstream.  With large companies investing in living room virtual reality headsets and wear anywhere augmented reality devices, the drive to develop accessories and software to take advantage of these devices is on the rise.  In this panel we are going to talk about users of virtual reality and how to make sure your VR/AR product connects with as broad of an audience as possible.  We will dive into designing products that accessible, inclusive both in hardware and software.

Speaker
avatar for Ryan Atkins

Ryan Atkins

Founder, Atkins Digital
I have a passion for understanding how society uses emerging technology to continually reinvent its relationship with reality. I believe that this process is inherently artistic and uniquely human, for better and worse. I try to make a positive impact by being an active and organizing... Read More →
avatar for Susan Burgess

Susan Burgess

Lead Producer, HTC Creative Labs
A storyteller at heart and technologist by profession, Susan has spent her entire career at the intersection of narrative, tech and design. Her journey began at Microsoft as part of the nascent field exploring design and user interaction and continued through her tenure at HTC during... Read More →
avatar for Ishita Kapur

Ishita Kapur

Senior Program Manager, AltspaceVR, Microsoft
Ishita Kapur is a Senior Program Manager at Microsoft. She has worked on some of Microsoft's most impactful and innovative products like Windows, HoloLens and most recently AltspaceVR. Ishita brings years of experience in human-centered design, product strategy and thought leadership... Read More →


Tuesday October 9, 2018 12:00pm - 1:00pm
Galvanize- Harbor Room
  • Demo Night Hardware, Software, Virtual Reality, Augmented Reality

Attendees (94)